Probability

Teacher Guide | Grade 7 Mathematics | FAST Success Kit
Florida B.E.S.T. Standards: MA.7.DP.2.1, MA.7.DP.2.2, MA.7.DP.2.3
@ Learning Objective 5-10 min lesson
Students will: Determine sample spaces for simple experiments, calculate theoretical probability, interpret the likelihood of events, and compare probabilities of different chance events.

Why this matters for FAST: Probability problems appear frequently on FAST, requiring students to express probabilities as fractions, decimals, and percents, use sample spaces, and interpret what probabilities mean in context.

% Materials Needed
! Common Misconceptions to Address

Misconception #1: Probability Can Be Greater Than 1

Students sometimes calculate probabilities greater than 1 or 100%, not realizing probability must be between 0 and 1.

How to Address:

"Probability is always between 0 (impossible) and 1 (certain). If you get a number greater than 1, you made a calculation error. Check that your favorable outcomes don't exceed total outcomes!"

Misconception #2: Confusing Theoretical and Experimental Probability

Students think experimental results should always match theoretical predictions exactly.

How to Address:

"Theoretical probability is what SHOULD happen based on math. Experimental probability is what ACTUALLY happens when you try it. They get closer as you do more trials, but they won't always match exactly!"

Misconception #3: The Gambler's Fallacy

Students think past results affect future probabilities (e.g., "I've flipped heads 5 times, so tails is due!").

How to Address:

"Each flip is INDEPENDENT - the coin doesn't remember what happened before! The probability of heads is always 1/2, no matter what happened on previous flips. Past results don't change future probabilities."

$ Lesson Steps
1

Activate Prior Knowledge (1 min)

Show a coin. Ask: "If I flip this coin, what could happen?" (Heads or tails) "What are the chances of getting heads?" Lead to the idea that probability measures how likely something is to happen.

2

Introduce Sample Space (2 min)

SAY THIS:

"The sample space is the set of ALL possible outcomes. For a coin flip, the sample space is {Heads, Tails}. For rolling a die, it's {1, 2, 3, 4, 5, 6}. We need to know all possibilities before we can find probability!"

Sample Space Examples

Coin flip: {H, T} - 2 outcomes
Die roll: {1, 2, 3, 4, 5, 6} - 6 outcomes
Spinner (4 colors): {Red, Blue, Green, Yellow} - 4 outcomes

3

Theoretical Probability Formula (2 min)

Probability Formula

P(event) = Number of favorable outcomes / Total number of outcomes

Example: P(rolling a 3) = 1/6
Example: P(rolling even) = 3/6 = 1/2

SAY THIS:

"Count the outcomes you WANT (favorable) and divide by ALL possible outcomes (total). Probability can be written as a fraction, decimal, or percent!"

4

Interpreting Probability (2 min)

Probability Scale

0 = Impossible | 0.25 = Unlikely | 0.5 = Equally likely | 0.75 = Likely | 1 = Certain

P = 0: Rolling a 7 on a standard die
P = 0.5: Getting heads on a coin flip
P = 1: Rolling a number less than 7 on a die

5

Guided Practice (2-3 min)

Work through these together:

  • A bag has 3 red, 4 blue, and 5 green marbles. What's P(red)? (3/12 = 1/4)
  • What's P(not green)? (7/12)
  • Compare: Which is more likely - picking red or picking blue? (Blue: 4/12 > 3/12)
? Check for Understanding

Quick Exit Ticket (Ask the whole class):

"A spinner has 8 equal sections: 3 red, 2 blue, 2 green, and 1 yellow. What is the probability of landing on blue or green?"

Solution:

P(blue or green) = (2 + 2) / 8 = 4/8 = 1/2 = 0.5 = 50%

& IXL Skills to Assign After This Lesson

Recommended IXL Practice:

Identify sample spaces Calculate probability Theoretical vs experimental probability Probability of compound events Make predictions
^ Differentiation & Extension

For struggling students: Use hands-on manipulatives (coins, dice, spinners). Focus on simple one-event probabilities. Provide a probability number line visual.

For advanced students: Introduce compound events with tree diagrams. Challenge with problems involving "and" vs "or" probability. Have them design their own probability experiments.

For home: Send Parent Activity sheet. Families can explore probability with coins, dice, and cards.